

Well this particular god has a love of money and I think there is a economic management to the game. I see thank you for the information games looks great! But that has to be set-up before the game starts. The closest to that is the Disciple team mode. Originally posted by Mormacil:The game at it's core is about holy conquest in the name of a pretender god to become the supreme ruler of the world. Managing the magic system if the main management system. Which way you specialize in depends on who you play as, your enemies and the tricks they employ. Your mages can only research so many spells at once.

Those gems are acquired through magical sites in your lands. Rituals to summon monsters, casts powerful spells and forge magical items take all from the same pool of limited gems. Your economic management in a sense is magic. You order mages to unlock arcane knowledge so you can incinerate your foes. You order troops to be trained, damned if you care where from. You don't lower youself to setting up taxes. You're a god, taxes are done by underlings. It really adds its own thrill to it.Īs for economy, no. Human players however can make any deal they wish or backstab you while you honor your end. The AI is incapable of doing any diplomacy. Am I missing a base Admin bonus or something?Īny help with this would be greatly appreciated.The game at it's core is about holy conquest in the name of a pretender god to become the supreme ruler of the world. So what am I missing? I am getting 4 times less supply than in the example. The growth and heat scale part I get as well as the Admin and fort distance bonus. OK, when I do the math I get 100 supply for the first 10,000 and 50 supply for the second 10,000 for a total of 150 supply (not the 600 supply shown in the example above). The province has a final supply value of 540 + 30 = 570. This generates an additional 30 supply points. The province is also three provinces away from a Castle (Admin 30). The Heat 3 dominion, however, reduces this amount by 30%, or 180 supply points, for a population-based supply of 540. Supplies are increased by 20% for the Growth 1 dominion, increasing the total to 720. It generates 400 supply points for the first 10,000 population, and 200 supply points for the remaining 10,000 population for a total of 600 supply. Only the highest fortress-based supply is used if there is more than one nearby fortress.Įxample: A province with 20,000 population has Growth 1 and Heat 3 dominions in it. This depends on the fortress' Admin rating (see section on fortresses below) and uses the formula (Administration * 4) / (Distance + 1). If the province in question is within four provinces of a fort, fortress-based supply is added to the population-based supply calculated above. This is modified by the Growth/Death scales (first) and the Heat/Cold scales (second) to arrive at a Population-Based Supply number.įortress-based supply depends on the province's proximity to a fortress. Additional population generates 1 supply point per 200 population. The first 10,000 population in a province generates supplies at 1 supply point per 100 population. Population-based supply is calculated from the population present in a province, modified by the Growth/Death and Heat/Cold scales. The supply rating in a province is determined by multiple factors. Units consume different amounts of supply based on their physical size (see Units for more More units occupy a province than can be supplied by the indicated supply rating, starvation occurs. The supply rating of a province determines how many units the province can support.
Dominions 5 wish manual#
I am curious if there is an error in the way the manual describes this or am I just lethargic in my ability to do math.
